Holdout Squad

Press kit

Holdout Squad

Everything needed to write about the game, on one page. Use any of it freely in coverage of Holdout Squad.

Download everything (zip)

Fact sheet

GameHoldout Squad
Developer and publisherIndie App Studios
PlatformAndroid (closed testing)
StatusIn closed testing. Public release date to be announced.
PriceFree in this version. No advertising and no purchases.
GenreAction, co-op wave survival shooter. One to four players, online.
AudienceTeens and adults (13+).
Websitehttps://holdout.indieappstudios.com
Press contacttechemayo@indieappstudios.com

In one line

Hold the line with up to three friends against ever bigger waves, with perks, bosses, revives and push-to-talk voice chat.

In one paragraph

Holdout Squad is a co-op wave survival game for one to four players. Creatures pour into a walled arena, a city or a container dock from every side, and each wave is bigger than the last, with a boss every fifth wave. Between waves every player picks one of three perks: damage, fire rate, health, speed, regeneration, piercing shots, a shotgun or armour. Downed teammates can be revived by standing beside them, and a push-to-talk voice channel keeps the team talking. Play top down or in first person; players in either view share one match. There are no accounts, no ads and no purchases in this version.

Features

  • One to four players in the same match, on phone or keyboard.
  • Top-down and first-person views, switchable at any time.
  • Five enemy types: grunt, runner, brute, spitter (ranged) and the titan boss.
  • Eight perks offered three at a time after every wave; rifle and shotgun.
  • Revive teammates; enemies scale with the number of players.
  • Push-to-talk voice chat that is relayed live and never recorded; mute any player.
  • Three maps with cover that blocks movement and shots.
  • Heal items that appear at random moments and places and vanish if not taken.
  • A list of the best runs per map; no accounts.
  • Settings for look sensitivity, camera distance, volume and microphone.

Screenshots

960 by 540. Full-size files are in the zip.

Top-down boss wave with the titan's health bar and enemy arrows. Perk cards between waves. First person in the city map, a creature approaching. First person with a teammate in view. The lobby with best runs.

Logo and key art

The key art: four soldiers back to back in a walled arena, firing at red creatures, with the game's name.

Credits

Indie App Studios. Art, code, sound and music were generated or written for this project; sound and music are produced inside the game. Tools used include Unity, Blender and locally run image-generation models.

Contact

techemayo@indieappstudios.com